
I don't know even one who complain about ability to Catch punch into Clinch in UFC UD, no one. Parry is not ok now after all patches in UFC2. I think better to make Clinch more balanced in UFC3.Ģ. Clinch is OP and unbalanced in UFC2 so no more getting into Clinch moves for UFC3. Catch punch into Clinch is all about SIM.ĭudes, I am always for constructive criticism b/c it helps to evolve the idea.ġ.

And no one complain about it, why? B/c ground is balanced.īut we don't have tool to go into Clinch for Judokas now, so Judokas are the most nerfed fighters and this is wrong.ĥ) Countering Punch via deflect into Clinch - is one of the most common way to get into Clinch IRL in boxing and any other fighting or self defense style. We have it now, and I don't see catching kicks often btw, which means it is balanced.Ĭatch kicks is a tool to go on Ground for wrestlers and bjj. This will bring balance to Parry - high risk/high reward.Ĥ) Kick check details are just a description of already presented mechanics in UFC2. Possible counter to Catch punch is extra dmg (counter window) for getting hit during Parry attempt. Long reach fighters poking is much worse than Clinch and restricts fighters choice and diversity in online.ģ) For Honor turtle problem w Parry is because there are no counter for counter (yomi 3rd level). I am sure Clinch will be more balanced in UFC 3.Ģ) Getting into Clinch via Catch punch is a way for short reach fighters to close the distance and take their own game. (if parry was clicked) CHECK KICK (even vs Body kick not deflect or evade), which is dealing dmg to his leg and ALSO leaving him in stagger state w CW property.ġ) Current Clinch has many issues, more details in my thread mentioned above. Even leg kick can be catched (by lowering and moving fwd your knee to slide up his leg): (if Parry was held 1 sec) Catching kick with ability to guaranteed TD. This will increase personality between fighters and diverse the gameplay!Ģ) PARRY vs Leg kick AND BODY KICK - ending in:Ĭatching kick condition s: ONLY when the opponent is in Catching kick conditions ( and of curse it must to be balanced with +/- to not become abused and too common (how to do it i wrote above)Īnd b/c of required catching conditions it will not be often.Īnd make that different style fighters' parry leads to different type Clinch position via "Catch punch"/deflect:īased on each fighter's attributes, perks and BALANCE. > But what needs to improve & evolve for Parry: No CK vs Low kick (always will be the same Evade). Stamina perform any Strike (the opponent will be in stun with CW).
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The current CATCH KICK mechanics in EA UFC 2:Ĭatching kick condition s: [Attacker has Stamina to Counter Strike OR to DOM Ground position (Guard or Stand-Down).
HOW TO CLINCH UFC 3 FULL
successful parry on appropriate conditions of the opponent ( Attacker has Stamina (if Parry was clicked) release opponent's Kick into stagger stun with Counter window property (if Parry was holded 1 sec) ending in Full Guard ground position. in EA UFC 1 Parry was unavailable after receiving Hit, in UFC 2 we can Parry but Parry window is much shorter and it's input conflicts w Blockibg - and this is very right decision, because now we can to Parry in mid of Combo you can Parry in health event state which allow you to survive but require skill you can not spam Parries, max 3 in a row: next Parry has twice shorter Parry window tight window (6-11 frames) which depends on stamina and require skill and reaction to succeed hard input that that makes you opened w/block for a bit after failed Parry
